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Set up Qt: currently Qt version greater or equal to 6.6, is required to proceed
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{{Info|'''Everything on this page only needs to be done once.''' Once you've done it, your development environment is set up and you can use it to submit patches and develop KDE Software!}}
Moved to: https://develop.kde.org/docs/getting-started/building/kdesrc-build-setup/
 
{{Note|This procedure will set up kdesrc-build for Qt6 and KDE Frameworks 6.<br/>
Setting up kdesrc-build for Qt5 and KDE Frameworks 5 is an [[Get_Involved/development/More|advanced topic]].}}
 
Source code for KDE software lives on [https://invent.kde.org KDE Invent]. But before you can work on it, you'll need to set up a '''development environment''': a set of tools that allows you to access and edit the source code, compile it into a form that the computer can run, and deploy it to a safe location. We will now go through the process of setting one up. To accomplish these tasks, you will need to enter commands using a terminal program, such as KDE's [https://apps.kde.org/konsole Konsole].
 
If you're not familiar with the command line interface, you can [[Get_Involved/development/Learn#Unix_command_line|find tutorials here]]. However, advanced command-line skills are not required, and you will learn what you need along the way!
 
If you're a visual learner, we also provide [[Get_Involved/development/Video|video tutorials about setting up kdesrc-build]].
 
== Install basic tools ==
First you will need to use your operating system's package manager to install some basic tools:
* KDE Neon/Kubuntu/Ubuntu/Debian: <code>sudo apt update && sudo apt install git</code>
* Arch/Manjaro: <code>sudo pacman -S git</code>
* Fedora: <code>sudo dnf install git perl perl-IPC-Cmd perl-MD5 perl-FindBin</code>
* openSUSE Tumbleweed: <code>sudo zypper refresh && sudo zypper install git</code>
 
== Configure Git ==
We need to set your authorship information properly so that any changes you make can be properly attributed to you:
{{Input|1=<nowiki>
git config --global user.name "Your Name"
git config --global user.email "[email protected]"
</nowiki>}}
 
The name you provide should be your actual name, not your KDE Identity username or a pseudonym. And the email address must be the same as the email address used for your https://bugs.kde.org account. If they don't match, then the <code>BUG: </code> and <code>FEATURE: </code> keywords won't work (see [[Policies/Commit_Policy#Special_keywords_in_GIT_and_SVN_log_messages|this page]] for more information).
 
Next, in order to authenticate yourself when pushing code changes, you need to add an ssh key to your GitLab profile as [https://invent.kde.org/help/user/ssh.md described here].
 
== Set up kdesrc-build ==
<code>kdesrc-build</code> is the official KDE meta-build-system tool. It is used to manage the building of many software repositories in an automated fashion. Its primary purpose is to '''manage dependencies'''. Every software has dependencies: other pieces of software that provide lower-level functionality they rely on. In order to compile any piece of software, its dependencies must be available.
 
KDE software has two types of dependencies: dependencies on other pieces of KDE software, and dependencies on 3rd-party software. For example, the KDE application KCalc depends on more than 20 other KDE git repositories as well as the Qt toolkit.
 
Some Linux distributions do not provide development packages for [https://develop.kde.org/products/frameworks/ KDE Frameworks] and of other libraries that are up-to-date enough for us to build from the "main" branch of the KDE git repositories (the branch where the development of the next software versions takes place), so we use <code>kdesrc-build</code> to compile them ourselves. The goal is to avoid using KDE binaries, KDE libraries and other KDE files from the operating system where possible (in the Linux case, these files reside in the <code>/usr</code> directory).
 
Let's set it up now! First, create a new directory for all the KDE source code. You will need many gigabytes of free disk space. Budget 50 GB for KDE Frameworks + KDE Plasma, and 10-30 GB more for some apps as well. Then clone the <code>kdesrc-build</code> git repository in that directory:
 
{{Input|1=<nowiki>
mkdir -p ~/kde/src
cd ~/kde/src/
git clone https://invent.kde.org/sdk/kdesrc-build.git && cd kdesrc-build
</nowiki>}}
 
Next, some distros need source repos enabled before you can install the development packages you need. Do that now, if needed:
 
* '''KDE neon/Debian/Ubuntu/Kubuntu/etc:''' <code>sudo sed -i '/^# deb-src/s/^# //' /etc/apt/sources.list && sudo apt update</code>. Look at the content of the file <code>/etc/apt/sources.list</code>, e.g. <code>cat /etc/apt/sources.list</code>. Each line that starts with "deb " should be followed by an identical line but the line should start with "deb-src ", e.g.:
<pre>
deb http://us.archive.ubuntu.com/ubuntu/ noble main restricted
deb-src http://us.archive.ubuntu.com/ubuntu/ noble main restricted
</pre>
* '''openSUSE Tumbleweed:''' <code>sudo zypper mr -e $(zypper repos | awk '/source/{print $5}')</code>
 
With that done, it's time to run the initial setup program, which will make some changes to your <code>~/.bashrc</code> (or  <code>~/.zshrc</code> for zsh users) and install the necessary binary packages from your Linux operating system:
 
{{Input|1=<nowiki>
./kdesrc-build --initial-setup
source ~/.bashrc
</nowiki>}}
 
The step <code>./kdesrc-build --initial-setup</code> above installs the Linux binary packages that are needed such that <code>kdesrc-build</code> can build all of KDE Frameworks.
 
{{Note|If you use zsh and you selected yes for auto-completions during <code>kdesrc-build --initial-setup</code>, add the following two lines to <code>~/.zshrc</code> if these two lines are not already there:
<pre>autoload -U +X compinit && compinit
autoload -U +X bashcompinit && bashcompinit</pre>
If you use fish but only have it set up as an interactive shell (instead of a login shell set with chsh), in order for kdesrc-build to ask you whether you want to update fish, you will need to run initial setup while setting the SHELL environment variable to fish manually instead:
<pre>SHELL=fish ./kdesrc-build --initial-setup</pre>
}}
 
For more details about installing the needed Linux binary packages, see [[Get_Involved/development/Install_the_dependencies]]
 
== Handling dependencies after setup ==
 
The {{ic|kdesrc-build --initial-setup}} command invokes {{ic|kdesrc-build --install-distro-packages}} as one of the steps. It installs 3rd-party dependencies once run. But they can change over time, and {{ic|kdesrc-build}} is currently not smart enough to track those changes and apply them later; see https://invent.kde.org/sdk/kdesrc-build/-/issues/9 for more details.
 
So after setup, if you want to ensure you do not miss some 3rd party dependency do the following:
* Update kdesrc-build itself: {{ic|kdesrc-build kdesrc-build}}. This will update your {{ic|~/kde/src/kdesrc-build/data/pkg/*.ini}}, which lists the required dependencies.
* Invoke installation command again: {{ic|kdesrc-build --install-distro-packages}}.
 
If you still find any external dependencies needed to build KDE software that were not installed with {{ic|kdesrc-build --install-distro-packages}}, then please send a merge request to the [https://invent.kde.org/sdk/kdesrc-build/-/tree/master/data/pkg kdesrc-build repository] to include the needed packages in the list.
 
== Set up Qt ==
Qt is the fundamental framework that is needed for pretty much all KDE development. A recent enough version of Qt 6, currently Qt version greater or equal to 6.6, is required to proceed.
 
The initial setup of kdesrc-build should have installed the required Qt6 packages for you already. If kdesrc-build fails to build a module please make sure that you have these packages installed:
 
<div class="toccolours mw-collapsible mw-expanded" style="overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">List of packages</div>
<div class="mw-collapsible-content">
 
* Debian/Ubuntu/KDE neon:
<pre>
sudo apt install libutfcpp-dev
</pre>
 
* openSUSE Tumbleweed:
 
For Plasma you will also need the following runtime dependency: <code>sudo zypper in qt6-qt5compat-imports</code>
 
* Fedora:
 
<pre>
# wayland
sudo dnf install expat-devel
# poppler
sudo dnf install nss-devel libcurl-devel
# appstream
sudo dnf install libyaml-devel libstemmer-devel gi-docgen
</pre>
 
</div>
</div>
 
If you have the required packages, proceed to the next section.
 
If your Linux distribution does not provide these packages, it may be a good time to switch distros to something [[Get_Involved/development#Operating_system|better suited for building KDE software from source code]] either as the primary operating system or in a virtual machine. Building Qt6 using kdesrc-build or installing Qt6 using the Qt online installer are [[Get_Involved/development/More|advanced topics]].
 
== Disable indexing for your development environment ==
You'll want to disable indexing for your development-related git repos and the files they will build and install. Add the directory <code>~/kde</code> to the exclusions list in System Settings > Workspace > Search > File Search, like so:
 
[[File:Getting involved development file index options.png|center|600px|]]
 
== Next Steps ==
'''Reboot your computer''' and log back in so the package changes, and the <code>~/.bashrc</code> changes take effect on your user account. Once that's done, your development environment is set up and ready to build software. Time to learn how to use <code>kdesrc-build</code> tool to build software from source code!
 
{{CenteredButton|text=Start compiling KDE software using kdesrc-build|link=Get_Involved/development/Build_software_with_kdesrc-build}}

Latest revision as of 16:13, 18 April 2024