KDE Games/Sprint 2011
Appearance
Goals
- Recoat rusty parts of libkdegames.
- Bridge the gaps between kdegames, Gluon and non-KDE games.
- According to the TUD's (venue) motto, Wissen schafft Brücken - knowledge creates bridges. We will look into current scientific work to see how the desktop of the future might be affected.
Participants
- Julian Helfferich
- Arjen Hiemstra
- Dan Leinir Turthra Jensen
- Jeffrey Kelling
- Friedrich Kossebau
- Felix Lemke
- Stefan Majewsky
- Laszlo Papp
- Josef Spillner
- Shantanu Tushar
Blogs & Reports
Live coverage from the sprint.
- Josef 26.03.: [1]
- Stefan 26.03.: [2] -- Photo repository online at [3]
- Josef 25.03.: [4]
- Stefan 24.03.: [5]
- Leinir 24.03.: [6]
Post-event blog.
- Friedrich 28.03.: [7]
Program
- Thursday: arrival
- Friday: opening, lightning talk session, lunch, discussion/hacking
- Saturday: discussion/hacking (lunch inbetween)
- Sunday: discussion/hacking (lunch inbetween), departure
Lightning talk session
- Josef Spillner: Welcome - KDE at the Faculty of Computer Science at TUD
- Stefan Majewsky: The state of Project Tagaro
- Josef Spillner: Online gaming infrastructure alias KGGZ
- Dan Leinir Turthra Jensen: The Gluon Vision, and State of the Project
Results
- Josef: OCS export for GGZ
- Stefan: plugin infrastructure and shell for Tagaro games, a first plugin, first application (Tagaro Shell) outside Gluon to use Gluon libraries
- Arjen, Dan, Laszlo, Shantanu: getting the next Gluon release ready, export headers for Tagaro Shell
- all of the above: brainstorming about future of OCS protocol and GGZ
- Friedrich: make KDE games friendly towards small and touch-enabled screens (e.g. "Full screen" actions)
- Julian: work towards a level editor for KBreakOut
- Felix: continue work on a new a new game idea
- Jeffrey: adding AI to his game