GSoC/2017/StatusReports/GrigoryTantsevov: Difference between revisions
Appearance
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
== Watercolor brush engine == | |||
My Watercolor brush engine allows digital artists to use watercolor technique in realtime, like in real life. It uses algorithm of dynamic polygons which disribed in the article of the IEEE members: Stephen DiVerdi, Aravind Krishnaswamy, Radomı́r Měcn and Daici Ito, written in 2013. | |||
== Work report == | |||
Phabricator task: https://phabricator.kde.org/T6224 | |||
== Blogs == | |||
* [https://tantsevov.wordpress.com/2017/05/16/who-am-i/ Blog #1] | |||
* [https://tantsevov.wordpress.com/2017/06/25/thats-one-small-step-for-a-man-one-giant-leap-for-gsoc-project/ Blog #2] | |||
* [https://tantsevov.wordpress.com/2017/07/12/hooray-watercolor-is-paintop-now-but/ Blog #3] | |||
* [https://tantsevov.wordpress.com/2017/08/25/it-seems-like-it-works/ Blog #4] | |||
* [https://tantsevov.wordpress.com/ The main blog page] | |||
== Problems == | |||
In the process, problems arose with the drawing system in Krita. Because of this, at the moment there is no complete undo system. It works only after switching another brush engine or tool and it undo all paints. | |||
== Repositories == | |||
* [https://github.com/KDE/krita/tree/tantsevov/T6224-watercolor GitHub mirror branch] |
Revision as of 14:07, 25 August 2017
Watercolor brush engine
My Watercolor brush engine allows digital artists to use watercolor technique in realtime, like in real life. It uses algorithm of dynamic polygons which disribed in the article of the IEEE members: Stephen DiVerdi, Aravind Krishnaswamy, Radomı́r Měcn and Daici Ito, written in 2013.
Work report
Phabricator task: https://phabricator.kde.org/T6224
Blogs
Problems
In the process, problems arose with the drawing system in Krita. Because of this, at the moment there is no complete undo system. It works only after switching another brush engine or tool and it undo all paints.