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< SoK
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=== Timeline ===
=== Timeline ===
==== January (Week 1 -> 24 Jan to 30 Jan) ====
==== January (Week 1 -> 24 Jan to 30 Jan) ====
During the first week, I mostly tried to explore the other activities and see how they implement something in their code. I initialized my activity in the GCompris this week and started working on the basic layout of the activity.
During the first week, I mostly tried to read and understand other activities and see the implementation in their code. I initialized my activity in the GCompris this week and started working on the basic layout of the activity.
 
==== February (Week 2 and 3 -> 31 Jan to 13 Feb) ====
==== February (Week 2 and 3 -> 31 Jan to 13 Feb) ====
I applied the basic layout of the activity inside the project, placed the rectangles on the screen for the animal houses and for the animal display area. During this time I became more familiar with the documentation of Qt/QML, as I spent significant time trying to understand the implementation of the elements I have to add to the activity.
I applied the basic layout of the activity inside the project, placed the rectangles on the screen for the animal houses and for the animal display area. During this time I became more familiar with the documentation of Qt/QML, as I spent significant time trying to understand the implementation of the elements I have to add to the activity.

Revision as of 18:48, 12 March 2022

Adding new Activity to GCompris

GCompris is an educational software for kids in the age group 2-10 years old. It has more than 150 activities. This software has a huge userbase, with over 50K+ downloads on the Google Play store alone. GCompris is used to help older children understand the relationship between numbers, learn basic arithmetic operations, train them in analytical reasoning, and to improve communicative skills as well as spelling, reading and writing.

Task

The objective for SoK'22 is to add a new activity. I proposed adding left and right click training activity to the project.

In this activity, the user decides which click to press to move the animal to their respective houses placed on the top left and right side of the screen.

Blog Posts

Timeline

January (Week 1 -> 24 Jan to 30 Jan)

During the first week, I mostly tried to read and understand other activities and see the implementation in their code. I initialized my activity in the GCompris this week and started working on the basic layout of the activity.

February (Week 2 and 3 -> 31 Jan to 13 Feb)

I applied the basic layout of the activity inside the project, placed the rectangles on the screen for the animal houses and for the animal display area. During this time I became more familiar with the documentation of Qt/QML, as I spent significant time trying to understand the implementation of the elements I have to add to the activity.

February (Week 4 and 5 -> 14 Feb to 27 Feb)

After the layout, I started making these components functional, this was a time when I struggled to implement the functionality. Mentors advised me to read about animation and states in Qt/QML, this really helped and I saw others' implementation too for better understanding. I learned that in Qt/QML we can implement anything if we know about the right thing.

Students list

Please keep the list sorted.