Amarok/Development/Hacking On Amarok HowTo: Difference between revisions
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==How to Hack on Amarok's Codebase Using KDevelop== | ==How to Hack on Amarok's Codebase Using KDevelop== | ||
* Build Amarok once through the CLI by following: [[Amarok/Development/Development HowTo]] | |||
** This is a very important step. If you can't build it that way, you won't find much joy with an IDE. | |||
** It will also ask you to run cmake with appropriate settings that build a CMakeCache.txt | |||
* Install the [http://www.kdevelop.org KDevelop] IDE (Integrated Development Environment). You should use your distribution's package, or build using [http://developer.kde.org/build/konstruct/ Konstruct]. | * Install the [http://www.kdevelop.org KDevelop] IDE (Integrated Development Environment). You should use your distribution's package, or build using [http://developer.kde.org/build/konstruct/ Konstruct]. | ||
* | * Start KDevelop and open the project: | ||
* | ** click '''Open/Import Project...''' on the '''Project''' menu | ||
* | ** Choose the ''amarok.kdev4'' (in the ''$HOME/kde/src/amarok'' if you followed [[Amarok/Development/Development HowTo]]) | ||
* | ** Click '''Finish''' | ||
* For more on setting up KDevelop 4, see [http://techbase.kde.org/Getting_Started/Set_up_KDE_4_for_development#Setting_up_KDevelop Setting up KDevelop] | ** You'll now see '''amarok''' in the '''Project pane''' on left. | ||
** | * Configure the project | ||
** click '''amarok''' in the '''Project pane''' on left. | |||
** click '''Open Configuration...''' on the '''Project''' menu | |||
** Under '''Configure CMake settings''' notice that there is an unlabelled build directory selector. | |||
*** This is where we need to ensure the build directory is configured to '''$HOME/kde/build/amarok''' as per [[Amarok/Development/Development HowTo]]) | |||
*** If it's not set to that, click '''+''' which will display a configuration dialog box, in this box | |||
**** set the '''Build Directory''' to '''$HOME/kde/build/amarok''' | |||
**** Set the '''Installation Prefix''' to '''$HOME/kde''' | |||
**** Set the '''Build type''' to '''Debug''' | |||
**** Click '''OK''' | |||
*** Once it is set right notice the '''Cache Values''' and check that: | |||
**** CMAKE_INSTALL_PREFIX = $HOME/kde | |||
**** CMAKE_BUILD_TYPE = Debug | |||
*** Now click '''Make''' on the selector at left to see the make settings | |||
*** Under '''Number of simultaneous jobs''' enter 16 (or if not 16 as many parallel jobs as you'd like make to run, I've just used twice the number of cores I have following some advice but can't really comment on what's optimum here, I use an 8 core processor with 32GB RAM and an SSD and a full rebuild was taking 15 mins, but I got that down to 3 mins with this one tweak). | |||
*** Under '''Default make target''' type '''install''' (that will just ensure when you build it'll but binaries in your $HOME/kde/bin folder as well) | |||
*** Click '''OK''' | |||
** Build the project | |||
*** Select amarok in the Project pane, and click the '''Build Selection''' button or '''Build Selection''' on the '''Project''' menu or press '''F8''' | |||
** Check your file system and content yourself that the binaries appeared where you expect them with last modified times of about now, i.e. you just built them. | |||
*** There should be an '''amarok''' binary in '''$HOME/kde/build/amarok/src''' | |||
*** There should be an '''amarok''' binary in '''$HOME/kde/bin''' | |||
*** If not content they were built, remove them and build again to see that they were built | |||
* This intro is not complete: | |||
**For more on setting up KDevelop 4, see [http://techbase.kde.org/Getting_Started/Set_up_KDE_4_for_development#Setting_up_KDevelop Setting up KDevelop] | |||
** We need to introduce how to debug in amarok in Kdevelop | |||
==How to Hack on Amarok's Codebase Using Qt Creator== | ==How to Hack on Amarok's Codebase Using Qt Creator== |
Revision as of 11:06, 24 March 2016
How to become involved
- Most discussion regarding Amarok development happens in IRC. Join us in #amarok on irc.freenode.net.
- Join the mailing list.
- Read everything in the HACKING folder. It goes over the Amarok coding style and other important information.
- Submit your patch. There are several channels to do so:
- Bug Tracker: Search for the problem you are solving on KDE's bugzilla and attach the patch. If there isn't a bug for it yet, create a new bug or wishlist and then attach the patch.
- IRC: IRC has the advantage that a developer might happen to be online and has the time to test your patch, it could be applied immediately or give immediate feedback.
- Mailing lists: Things often get overlooked in the mailing list, so do not rely on it. However it is a good method of bringing up a subject with the development team.
How to Hack on Amarok's Codebase Using KDevelop
- Build Amarok once through the CLI by following: Amarok/Development/Development HowTo
- This is a very important step. If you can't build it that way, you won't find much joy with an IDE.
- It will also ask you to run cmake with appropriate settings that build a CMakeCache.txt
- Install the KDevelop IDE (Integrated Development Environment). You should use your distribution's package, or build using Konstruct.
- Start KDevelop and open the project:
- click Open/Import Project... on the Project menu
- Choose the amarok.kdev4 (in the $HOME/kde/src/amarok if you followed Amarok/Development/Development HowTo)
- Click Finish
- You'll now see amarok in the Project pane on left.
- Configure the project
- click amarok in the Project pane on left.
- click Open Configuration... on the Project menu
- Under Configure CMake settings notice that there is an unlabelled build directory selector.
- This is where we need to ensure the build directory is configured to $HOME/kde/build/amarok as per Amarok/Development/Development HowTo)
- If it's not set to that, click + which will display a configuration dialog box, in this box
- set the Build Directory to $HOME/kde/build/amarok
- Set the Installation Prefix to $HOME/kde
- Set the Build type to Debug
- Click OK
- Once it is set right notice the Cache Values and check that:
- CMAKE_INSTALL_PREFIX = $HOME/kde
- CMAKE_BUILD_TYPE = Debug
- Now click Make on the selector at left to see the make settings
- Under Number of simultaneous jobs enter 16 (or if not 16 as many parallel jobs as you'd like make to run, I've just used twice the number of cores I have following some advice but can't really comment on what's optimum here, I use an 8 core processor with 32GB RAM and an SSD and a full rebuild was taking 15 mins, but I got that down to 3 mins with this one tweak).
- Under Default make target type install (that will just ensure when you build it'll but binaries in your $HOME/kde/bin folder as well)
- Click OK
- Build the project
- Select amarok in the Project pane, and click the Build Selection button or Build Selection on the Project menu or press F8
- Check your file system and content yourself that the binaries appeared where you expect them with last modified times of about now, i.e. you just built them.
- There should be an amarok binary in $HOME/kde/build/amarok/src
- There should be an amarok binary in $HOME/kde/bin
- If not content they were built, remove them and build again to see that they were built
- This intro is not complete:
- For more on setting up KDevelop 4, see Setting up KDevelop
- We need to introduce how to debug in amarok in Kdevelop
How to Hack on Amarok's Codebase Using Qt Creator
- Build Amarok once through the CLI by following: Amarok/Development/Development HowTo
- This is a very important step. If you can't build it that way, you won't find much joy with an IDE.
- It will also ask you to run cmake with appropriate settings that build a CMakeCache.txt
- Most importantly this file contains the definition of the install directory which will be useful below.
- Fire up Qt Creator, and from the "File" menu select "Open File or Project".
- Navigate to the Amarok source directory and select the file CMakeLists.txt
- NOTE: If Qt Creator opens CMakeLists.txt as a text file and doesn't start the CMake Wizard, you may have to install a separate CMake plugin for QtCreator (the build available in the Ubuntu repositories itemizes it out as 'qtcreator-plugin-cmake').
- The Configure Project page is displayed. On this page, under Default make sure to enter $HOME/kde/build/amarok then click Configure Project
- Configure QtCreators Cmake settings
- If you followed these instructs so far, then CMake was run with the command line options:
- -DCMAKE_INSTALL_PREFIX=$HOME/kde -DCMAKE_BUILD_TYPE=debugfull
- These are stored in your build directory in the file CMakeCache.txt now. And you can build happily from here on in.
- But if you ever want to run Cmake from within QtCreator some time you should configure that here:
- Under Build Settings find Build Steps, and under that find CMake.
- Check that the Build directory is right. If you've followed steps this far it should read $HOME/kde/build/amarok (with $HOME expanded)
- Enter the CMake arguments as -DCMAKE_INSTALL_PREFIX=$HOME/kde -DCMAKE_BUILD_TYPE=debugfull
- BUT don't type $HOME, expand it to your home directory explicitly. Environment variables won't be substituted when CMake is run and if you leave $HOME there when QtCreator runs CMake it will create a directory called $HOME literally in you build directory.
- Now run CMake again:
- On the Build menu click Run CMake
- If you followed these instructs so far, then CMake was run with the command line options:
- Configure QtCeator's make settings
- Implement paralellism
- If you have a multicore processor the default build time may be a lot slower than need be. I use an 8 core processor with 32GB RAM and an SSD and a full rebuild was taking 15 mins, but I got that down to 3 mins as follows:
- In QtCreator, On the Mode selector, click Projects
- Under Build Settings find Build Steps, and under that find Make.
- Click Details
- Under Additional arguments enter -j16 (or if not 16 as many parallel jobs as you'd like make to run, I've just used twice the number of cores I have following some advice but can't really comment on what's optimum here).
- Ensure that the builds are installed
- You will have executed make install and tested the result already (step 1 above)
- make install put the binaries in $HOME/kde/bin
- QtCreator doesn't know to do that by default and will build them in your build directory ($HOME/kde/build/amarok if you got this far).
- To help QtCreator out,
- In QtCreator, On the Mode selector, click Projects
- Under Build Settings find Build Steps, and under that find Make.
- Click Details
- Under Targets' click install
- Now QtCreator will deploy the built binaries to $HOME/kde/bin
- Implement paralellism
- Configure what to run
- By default testamarok will be configured to run. You can run this once if you like, it's a good test after all. To do so, just click Run button on the Mode selector or press CTRL+R or click Run on the Build menu.
- To run amarok proper and check your hacks: under Run configuration
- select amarok if you want to use the make target "amarok". This will be in $HOME/kde/build/amarok/src and maybe add --debug to Arguments
- If for any reason you want to debug the installed binary in $HOME/kde/bin/amarok then:
- Beside Run Configuration click Add and select Custom Executable
- Under Executable and Working directory enter $HOME/kde/bin/amarok
- Maybe add --debug to Arguments
- Build and run amarok
- Click Run button on the Mode selector or press CTRL+R or click Run on the Build menu.
- If you have any problems, first try running "kbuildsycoca4 --noincremental" from a terminal, and try again. That should tidy up any KDE config issues which might cause Amarok some grief.
- Try debugging
- Click Edit on the Mode selector
- Open src/main.cpp in the project tree
- Set a breakpoint somewhere in int main( int argc, char *argv[] ), by clicking in the far left margin of the editor to left of the line number. A red dot should appear indicating a break point.
- Click Start Debugging' button on the Mode selector or press F5 or click Start Debugging on the Debug menu.
- Amarok should be built and run and the editor will stop at your breakpoint.
- Now you can get familiar with all the tools for inspecting local data, and single stepping the code. Happy hacking.