KDE Games/Tagaro: Difference between revisions
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== FAQ == | == FAQ == | ||
; Where is the code? | |||
: Clone the repository from [http://git.bethselamin.de/?p=tagaro.git;a=summary my Git server]. I want to move it to git.kde.org when this becomes available, but it is not yet. If you want to participate, send me your push requests. I can also give you commit access, or put it on a more publicly available place, if you plan to work on it regularly. | |||
; What does the name mean? | ; What does the name mean? | ||
: Tagaro is an oceanic deity which is said to have created mankind in a game of bowling. A perfect fit for a library which allows you to create games. | : Tagaro is an oceanic deity which is said to have created mankind in a game of bowling. A perfect fit for a library which allows you to create games. |
Revision as of 20:50, 23 August 2010
Tagaro is the top secret codename for my redesign of libkdegames.
Goals
- deprecate unmaintained frameworks like KExtHighscore
- create tools that allow KDE games to scale to new form factors
- use new and state-of-the-art Qt and KDE technology to its full extent
FAQ
- Where is the code?
- Clone the repository from my Git server. I want to move it to git.kde.org when this becomes available, but it is not yet. If you want to participate, send me your push requests. I can also give you commit access, or put it on a more publicly available place, if you plan to work on it regularly.
- What does the name mean?
- Tagaro is an oceanic deity which is said to have created mankind in a game of bowling. A perfect fit for a library which allows you to create games.
- Is its feature set/API/ABI stable?
- No way. Work has just begun, and we're by far not done desigining and implementing everything.
- When will it be ready?
- Even earlier if you help out. :-) But seriously, I hope to get first parts into the 4.7 release.
Library layout
TODO