KDE Games/Kolf 2: Difference between revisions
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* Design of the landscape objects | * Design of the landscape objects | ||
* <nowiki>[add more topics here]</nowiki> | * <nowiki>[add more topics here]</nowiki> | ||
== Unsolved design questions == | |||
* Internal design of the landscape objects | |||
* How to integrate artwork into the object rendering (at least 2D)? | |||
== Outstanding tasks == | == Outstanding tasks == | ||
Pick one if you like, and start | Pick one if you like, and start to contribute! (Names in parentheses mark assigned tasks.) | ||
''Fundamental class design'' | ''Fundamental class design'' | ||
* allow for multiple geometries per object (Stefan) | * allow for multiple geometries per object (Stefan) | ||
* redesign the putter class | * redesign the putter class to allow for different types of putters | ||
''Objects'' | ''Objects'' | ||
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''Game engine'' | ''Game engine'' | ||
* a new persistency framework (Stefan) | * a new persistency framework, along with Save/Undo/Redo actions (Stefan) | ||
* support for network playing via GGZ (currently blocked, waiting for KGGZ libraries to arrive in trunk) | * support for network playing via GGZ (currently blocked, waiting for KGGZ libraries to arrive in trunk) | ||
Line 35: | Line 40: | ||
''Editor interface'' | ''Editor interface'' | ||
* an object model with which objects on the view can be selected | * an object model with which objects on the view can be selected | ||
* an object toolbox where objects can be added to the view | * an object toolbox where objects can be added to the view |
Revision as of 20:01, 27 April 2009
This is the project page for Kolf 2, the next generation of minigolfing in KDE. If you've got a question or would like to contribute, send a mail to Stefan.
Meeting
The next Kolf developer meeting will be on April 30th, 12:00 UTC (in your local time here), at the IRC channel #kdegames, freenode network. Join us if you like.
Topics
- Design of the landscape objects
- [add more topics here]
Unsolved design questions
- Internal design of the landscape objects
- How to integrate artwork into the object rendering (at least 2D)?
Outstanding tasks
Pick one if you like, and start to contribute! (Names in parentheses mark assigned tasks.)
Fundamental class design
- allow for multiple geometries per object (Stefan)
- redesign the putter class to allow for different types of putters
Objects
- landscape objects (GSoC)
- windmill object
- bumper object
Overlays
- blackhole overlay
Game engine
- a new persistency framework, along with Save/Undo/Redo actions (Stefan)
- support for network playing via GGZ (currently blocked, waiting for KGGZ libraries to arrive in trunk)
3D view
- rendering stuff in 3D (Casper)
- make OpenGL an optional dependency in the build system and in code
Editor interface
- an object model with which objects on the view can be selected
- an object toolbox where objects can be added to the view
- a property view based on the editor model and type models
Miscalleneous/Junior Jobs
- remove hard-coded colors from the code, replace with KColorScheme brushes