KDE Games/Kolf 2: Difference between revisions
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I'm doing the black hole |
updates on object progress, new section "editor interface" |
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{{FeatureDone|WallObject<br />WallOverlay|Wall|[email protected]|Stefan Majewsky}} | {{FeatureDone|WallObject<br />WallOverlay|Wall|[email protected]|Stefan Majewsky}} | ||
{{FeatureDone|RectBlockObject<br />RectOverlay|Rectangle-shaped solid block|[email protected]|Stefan Majewsky}} | {{FeatureDone|RectBlockObject<br />RectOverlay|Rectangle-shaped solid block|[email protected]|Stefan Majewsky}} | ||
{{ | {{FeatureDone|CircleBlockObject|Round solid block|[email protected]|Stefan Majewsky}} | ||
{{FeatureTodo|LandscapeObject|Landscape (including puddles, slopes, etc.) as height map|nobody|}} | {{FeatureTodo|LandscapeObject|Landscape (including puddles, slopes, etc.) as height map|nobody|}} | ||
{{FeatureInProgress|HoleObject|The hole one has to reach|[email protected]|Stefan Majewsky}} | {{FeatureInProgress|HoleObject|The hole one has to reach|[email protected]|Stefan Majewsky}} | ||
{{ | {{FeatureDone|BlackHoleObject|A black hole which moves you to another position of the scene|[email protected]|Stefan Majewsky}} | ||
{{FeatureTodo|BlackHoleOverlay|An overlay for the BlackHoleObject|nobody|}} | {{FeatureTodo|BlackHoleOverlay|An overlay for the BlackHoleObject|nobody|}} | ||
{{FeatureTodo|WindmillObject|A generic moving obstacle|nobody|}} | {{FeatureTodo|WindmillObject|A generic moving obstacle|nobody|}} | ||
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{{FeatureDone|View2D|top-down view|[email protected]|Stefan Majewsky}} | {{FeatureDone|View2D|top-down view|[email protected]|Stefan Majewsky}} | ||
{{FeatureInProgress|View3D|three-dimensional view|[email protected]|Casper van Donderen}} | {{FeatureInProgress|View3D|three-dimensional view|[email protected]|Casper van Donderen}} | ||
|} | |||
== Editor == | |||
This category contains everything related to the editor interface. | |||
{| class="sortable" border="1" cellpadding="5" cellspacing="0" style="border: gray solid 1px; border-collapse: collapse; text-align: left; width: 100%;" | |||
|- style="background: #ececec; white-space:nowrap;" | |||
! Status !! Classes !! Task description !! Assigned to | |||
{{FeatureInProgress|TypeModel<br/>and subclasses|first part of the property model|[email protected]|Stefan Majewsky}} | |||
{{FeatureInProgress|EditorModel|second part of the property model|[email protected]|Stefan Majewsky}} | |||
{{FeatureTodo|ObjectModel|model for selection of objects|nobody|}} | |||
{{FeatureTodo|ObjectToolbox|toolbox for creation of objects|nobody|}} | |||
{{FeatureTodo|...|interface components for the editor|nobody|}} | |||
{{FeatureTodo|Overlay<br/>and subclasses|overlay usability review|nobody|}} | |||
|} | |} | ||
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This category contains all areas where work has not started yet. Once you start to work on this, it is recommended to split these areas into tasks. | This category contains all areas where work has not started yet. Once you start to work on this, it is recommended to split these areas into tasks. | ||
* networking via GGZ | * networking via GGZ |
Revision as of 22:48, 30 January 2009
This page is intended to list the tasks that need to be done in Kolf 2.
Objects
This category contains everything related to the objects that appear on the course scene.
Status | Classes | Task description | Assigned to |
---|---|---|---|
DONE | Object Overlay |
Base class design | |
DONE | Ball Putter |
Putting | |
TO DO | Putter | Advanced putting interface | <nobody> |
DONE | WallObject WallOverlay |
Wall | |
DONE | RectBlockObject RectOverlay |
Rectangle-shaped solid block | |
DONE | CircleBlockObject | Round solid block | |
TO DO | LandscapeObject | Landscape (including puddles, slopes, etc.) as height map | <nobody> |
IN PROGRESS | HoleObject | The hole one has to reach | |
DONE | BlackHoleObject | A black hole which moves you to another position of the scene | |
TO DO | BlackHoleOverlay | An overlay for the BlackHoleObject | <nobody> |
TO DO | WindmillObject | A generic moving obstacle | <nobody> |
TO DO | BumperObject | Something that reflects the ball with increased speed when the ball touches it | <nobody> |
It may be that some objects are missing in this list. Do not forget to add these. (Of course, you can also add new objects that did not exist in Kolf 1.)
Engine
This category contains everything related to game management.
Status | Classes | Task description | Assigned to |
---|---|---|---|
DONE | Course | course data management | |
IN PROGRESS | Game | game progress and scores (still to do: split class into abstract base class Kolf::Game and Kolf::NormalGame to make a Kolf::EditorGame possible) | |
DONE | LocalPlayer | support for local players |
You are free to implement more player types, or even more game types (tournaments?).
Interface
This category summarizes work that is being done on the interface.
Status | Classes | Task description | Assigned to |
---|---|---|---|
DONE | MainWindow View |
basic interface classes | |
TO DO | NewGameDialog | a dialog to select a course and configure some game parameters | <nobody> |
DONE | ScoreCard ScoreView |
a dock widget showing the game progress | |
DONE | View2D | top-down view | |
IN PROGRESS | View3D | three-dimensional view |
Editor
This category contains everything related to the editor interface.
Status | Classes | Task description | Assigned to |
---|---|---|---|
IN PROGRESS | TypeModel and subclasses |
first part of the property model | |
IN PROGRESS | EditorModel | second part of the property model | |
TO DO | ObjectModel | model for selection of objects | <nobody> |
TO DO | ObjectToolbox | toolbox for creation of objects | <nobody> |
TO DO | ... | interface components for the editor | <nobody> |
TO DO | Overlay and subclasses |
overlay usability review | <nobody> |
Bigger tasks
This category contains all areas where work has not started yet. Once you start to work on this, it is recommended to split these areas into tasks.
- networking via GGZ