KDE Games/Kolf 2: Difference between revisions
Appearance
No edit summary |
I'm doing the black hole |
||
Line 23: | Line 23: | ||
{{FeatureTodo|LandscapeObject|Landscape (including puddles, slopes, etc.) as height map|nobody|}} | {{FeatureTodo|LandscapeObject|Landscape (including puddles, slopes, etc.) as height map|nobody|}} | ||
{{FeatureInProgress|HoleObject|The hole one has to reach|[email protected]|Stefan Majewsky}} | {{FeatureInProgress|HoleObject|The hole one has to reach|[email protected]|Stefan Majewsky}} | ||
{{ | {{FeatureInProgress|BlackHoleObject|A black hole which moves you to another position of the scene|[email protected]|Stefan Majewsky}} | ||
{{FeatureTodo|BlackHoleOverlay|An overlay for the BlackHoleObject|nobody|}} | |||
{{FeatureTodo|WindmillObject|A generic moving obstacle|nobody|}} | {{FeatureTodo|WindmillObject|A generic moving obstacle|nobody|}} | ||
{{FeatureTodo|BumperObject|Something that reflects the ball with increased speed when the ball touches it|nobody|}} | {{FeatureTodo|BumperObject|Something that reflects the ball with increased speed when the ball touches it|nobody|}} |
Revision as of 19:42, 28 January 2009
This page is intended to list the tasks that need to be done in Kolf 2.
Objects
This category contains everything related to the objects that appear on the course scene.
Status | Classes | Task description | Assigned to |
---|---|---|---|
DONE | Object Overlay |
Base class design | |
DONE | Ball Putter |
Putting | |
TO DO | Putter | Advanced putting interface | <nobody> |
DONE | WallObject WallOverlay |
Wall | |
DONE | RectBlockObject RectOverlay |
Rectangle-shaped solid block | |
TO DO | EllipseBlockObject | Curved solid block (collision code missing) | <nobody> |
TO DO | LandscapeObject | Landscape (including puddles, slopes, etc.) as height map | <nobody> |
IN PROGRESS | HoleObject | The hole one has to reach | |
IN PROGRESS | BlackHoleObject | A black hole which moves you to another position of the scene | |
TO DO | BlackHoleOverlay | An overlay for the BlackHoleObject | <nobody> |
TO DO | WindmillObject | A generic moving obstacle | <nobody> |
TO DO | BumperObject | Something that reflects the ball with increased speed when the ball touches it | <nobody> |
It may be that some objects are missing in this list. Do not forget to add these. (Of course, you can also add new objects that did not exist in Kolf 1.)
Engine
This category contains everything related to game management.
Status | Classes | Task description | Assigned to |
---|---|---|---|
DONE | Course | course data management | |
IN PROGRESS | Game | game progress and scores (still to do: split class into abstract base class Kolf::Game and Kolf::NormalGame to make a Kolf::EditorGame possible) | |
DONE | LocalPlayer | support for local players |
You are free to implement more player types, or even more game types (tournaments?).
Interface
This category summarizes work that is being done on the interface.
Status | Classes | Task description | Assigned to |
---|---|---|---|
DONE | MainWindow View |
basic interface classes | |
TO DO | NewGameDialog | a dialog to select a course and configure some game parameters | <nobody> |
DONE | ScoreCard ScoreView |
a dock widget showing the game progress | |
DONE | View2D | top-down view | |
IN PROGRESS | View3D | three-dimensional view |
Bigger tasks
This category contains all areas where work has not started yet. Once you start to work on this, it is recommended to split these areas into tasks.
- editor interface
- networking via GGZ