KDE Games/Porting: Difference between revisions
Appearance
coloring, more explanation |
port for granatier |
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| style="background-color:#ABFFAB" | QGraphicsView | | style="background-color:#ABFFAB" | QGraphicsView | ||
| style="background-color:#FFFFA0" | QGraphicsSvgItem and KPixmapCache | | style="background-color:#FFFFA0" | QGraphicsSvgItem and KPixmapCache | ||
| | | Mathias Kraus (I had already a look at it and it seems to be easy doable, but I have limited time at the moment, so if this isn't done in some time and someone wants to do the porting, please contact me first, ot get the porting status) | ||
|- | |- | ||
| kajongg | | kajongg |
Revision as of 18:15, 12 August 2010
Targets of porting
- Rendering method: Current solutions commonly include usage of a QSvgRenderer, combined either with QGraphicsSvgItems or with (Q/K)PixmapCache. It is suggested to migrate to KGameRenderer instead. Integration with QGraphicsView is available through the KGameRenderedItem and KGameRenderedObjectItem classes. Integration with KGameCanvas is available through the KGameCanvasRenderedPixmap.
- (more to come)
Porting status
The second column shows which graphics stack (e. g. QGraphicsView, KGameCanvas) is used by the application. The third column shows the rendering method.
If you want to take part in porting, pick an app, contact the author or the kde-games-devel mailing list to coordinate your effort, read into the KGameRenderer APIDOX and start hacking! Please note that this porting effort is mainly about porting rendering code to KGameRenderer. Usage of outdated graphics stacks should not be changed because this might cause severe and non-trivial bugs.
Application | Graphics stack | Rendering method | Who does/did the port? (if applicable) |
---|---|---|---|
bomber | KGameCanvas | KGameRenderer | Stefan Majewsky |
bovo | QGraphicsView | QGraphicsSvgItem | |
granatier | QGraphicsView | QGraphicsSvgItem and KPixmapCache | Mathias Kraus (I had already a look at it and it seems to be easy doable, but I have limited time at the moment, so if this isn't done in some time and someone wants to do the porting, please contact me first, ot get the porting status) |
kajongg | QGraphicsView | libkmahjongg | |
kapman | QGraphicsView | QGraphicsSvgItem | |
katomic | QGraphicsView | KGameRenderer | Brian S. Croom |
kbattleship | QGraphicsView | PixmapCache | |
kblackbox | QGraphicsView | QGraphicsSvgItem | |
kblocks | QGraphicsView | QGraphicsSvgItem | |
kbounce | KGameCanvas | KPixmapCache | |
kbreakout | KGameCanvas | KPixmapCache | |
kdiamond | QGraphicsView | KGameRenderer | Stefan Majewsky |
kfourinline | QGraphicsView | PixmapCache (and classes similar to KGameRendererClient) | |
kgoldrunner | KGameCanvas | KPixmapCache | |
kigo | QGraphicsView | KPixmapCache | |
killbots | QGraphicsView | KGameRenderer | Parker Coates |
kiriki | QWidget with pre-rendered PNG | N/A | |
kjumpingcube | QWidget | simple QSvgRenderer::render() | |
klines | QGraphicsView | KPixmapCache | |
kmahjongg | KGameCanvas | libkmahjongg | |
kmines | QGraphicsView | KPixmapCache | |
knetwalk | QWidget | KPixmapCache | |
kolf | QGraphicsView | QPixmapCache | Stefan Majewsky (will do that as part of a general refactoring) |
kollision | QGraphicsView | PixmapCache | |
konquest | QGraphicsView | KPixmapCache | |
kpat | QGraphicsView | KPixmapCache | |
kreversi | QGraphicsView | KGameRenderer | Brian S. Croom |
ksame | QGraphicsView | KGameRenderer | Stefan Majewsky |
kshisen | QWidget | libkmahjongg | |
ksirk | QGraphicsView | QGraphicsSvgItem and KPixmapCache | |
kspaceduel | QGraphicsView | QGraphicsSvgItem | |
ksquares | QGraphicsView | N/A | N/A |
ksudoku | QGraphicsView | KPixmapCache | |
ktron | QWidget | KPixmapCache | |
ktuberling | QGraphicsView | QGraphicsSvgItem | |
kubrick | QGLWidget | N/A | N/A |
libkmahjongg | N/A | QPixmapCache | |
lskat | QGraphicsView | PixmapCache (and classes similar to KGameRendererClient) | |
palapeli | QGraphicsView | N/A | N/A |