KDE Games/Sprint 2011: Difference between revisions
Appearance
No edit summary |
|||
Line 59: | Line 59: | ||
* Felix: continue work on a new [http://quickgit.kde.org/?p=scratch/lemke/koushin.git&a=summary a new game idea] | * Felix: continue work on a new [http://quickgit.kde.org/?p=scratch/lemke/koushin.git&a=summary a new game idea] | ||
* Jeffrey: adding AI to [http://quickgit.kde.org/?p=scratch/jkelling/magnetikplanet.git&a=summary his game] | * Jeffrey: adding AI to [http://quickgit.kde.org/?p=scratch/jkelling/magnetikplanet.git&a=summary his game] | ||
== Text for quartlerly report == | |||
Just before the end of the first quarter of 2011, ten developers gathered in Dresden to discuss and implement the future of KDE Games. The local KDE community was represented very well by four developers plus another two from the nearby German capital Berlin. | |||
While the local students Felix Lemke and Jeffrey Kelling used the opportunity to continue work on their own game ideas and present them to the fellow audience, newcomer Julian Helfferich committed the first bits of his work towards a level editor for KBreakOut. | |||
TODO: finish |
Revision as of 18:31, 2 April 2011
Goals
- Recoat rusty parts of libkdegames.
- Bridge the gaps between kdegames, Gluon and non-KDE games.
- According to the TUD's (venue) motto, Wissen schafft Brücken - knowledge creates bridges. We will look into current scientific work to see how the desktop of the future might be affected.
Participants
- Julian Helfferich
- Arjen Hiemstra
- Dan Leinir Turthra Jensen
- Jeffrey Kelling
- Friedrich Kossebau
- Felix Lemke
- Stefan Majewsky
- Laszlo Papp
- Josef Spillner
- Shantanu Tushar
Blogs & Reports
Live coverage from the sprint.
- Josef 26.03.: [1]
- Stefan 26.03.: [2] -- Photo repository online at [3]
- Josef 25.03.: [4]
- Stefan 24.03.: [5]
- Leinir 24.03.: [6]
Post-event blog.
- Friedrich 28.03.: [7]
Program
- Thursday: arrival
- Friday: opening, lightning talk session, lunch, discussion/hacking
- Saturday: discussion/hacking (lunch inbetween)
- Sunday: discussion/hacking (lunch inbetween), departure
Lightning talk session
- Josef Spillner: Welcome - KDE at the Faculty of Computer Science at TUD
- Stefan Majewsky: The state of Project Tagaro
- Josef Spillner: Online gaming infrastructure alias KGGZ
- Dan Leinir Turthra Jensen: The Gluon Vision, and State of the Project
Results
- Josef: OCS export for GGZ
- Stefan: plugin infrastructure and shell for Tagaro games, a first plugin, first application (Tagaro Shell) outside Gluon to use Gluon libraries
- Arjen, Dan, Laszlo, Shantanu: getting the next Gluon release ready, export headers for Tagaro Shell
- all of the above: brainstorming about future of OCS protocol and GGZ
- Friedrich: make KDE games friendly towards small and touch-enabled screens (e.g. "Full screen" actions)
- Julian: work towards a level editor for KBreakOut
- Felix: continue work on a new a new game idea
- Jeffrey: adding AI to his game
Text for quartlerly report
Just before the end of the first quarter of 2011, ten developers gathered in Dresden to discuss and implement the future of KDE Games. The local KDE community was represented very well by four developers plus another two from the nearby German capital Berlin.
While the local students Felix Lemke and Jeffrey Kelling used the opportunity to continue work on their own game ideas and present them to the fellow audience, newcomer Julian Helfferich committed the first bits of his work towards a level editor for KBreakOut.
TODO: finish