Goals/Input: Difference between revisions
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→Game Controllers: Use bullet points like all the other sections |
→IME (Input Methods): Add link to the logs of yesterday's discussion on #kde-input |
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== IME (Input Methods) == | == IME (Input Methods) == | ||
[[Goals/Input/2025-02-06_Matrix_Log:_Keyboard_Layouts_and_Input_Methods|2025-02-06 Matrix Log: Keyboard Layouts and Input Methods]] | |||
== Game Controllers == | == Game Controllers == |
Revision as of 18:25, 7 February 2025
Intro
KDE community has elected to improve the Input stack and fill the last missing gaps.
This is an ambitious goal. It cannot be a small team effort, and we invite the wider community to participate.
How to help
There are a few ways to help this goal.
Testing
Developing
Get started with KDE development:
https://community.kde.org/Get_Involved/development
Documentation
Known issues and planned work
Drawing tablet
- Show the default keybindings for pad and stylus buttons
- Provide an option to turn off stylus indicator
- Feature to save and use different configuration profiles (and a keybind for this)
- Assigning shortcuts to tablets' touch rings
Work in progress
Mouse and Touchpad
- Custom pointer acceleration
- Implement feature to disable touchpad when mouse is plugged in when using Libinput driver
Work in progress
Keyboard
Work in progress
Virtual Keyboard
IME (Input Methods)
2025-02-06 Matrix Log: Keyboard Layouts and Input Methods
Game Controllers
Accessibility
Work in progress
Contact
Find us: