Sprints/Plasma/2025/Topics: Difference between revisions
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This is a draft timetable to act as a baseline. Feel free to edit it. | This is a draft timetable to act as a baseline. Feel free to edit it. | ||
I was thinking we put one big | I was thinking we put one big thing in the morning, then everything else being 1 hour slots in the afternoon? | ||
{| class="wikitable" | {| class="wikitable" | ||
! Slot || Title || Lead || Notes | ! Slot || Title || Lead || Notes | ||
|- | |- | ||
| Day 1 Morning || Plasma LTS + Plasma Bigscreen || || | | Day 1 Morning || Plasma LTS + Plasma Bigscreen || Nate || [[Sprints/Plasma/2025/Topics/Plasma_LTS_plans]] + [[Sprints/Plasma/2025/Topics/Plasma_bigscreen]] | ||
|- | |- | ||
| Day 1 Early Afternoon || Publish Design System Foundations (Andy's UI thing) || || | | Day 1 Early Afternoon || Publish Design System Foundations (Andy's UI thing) || || | ||
Line 12: | Line 12: | ||
| Day 1 Mid Afternoon || Sandboxing things || || | | Day 1 Mid Afternoon || Sandboxing things || || | ||
|- | |- | ||
| Day 1 Late Afternoon || Automating Plasma releases || || | | Day 1 Late Afternoon || Automating Plasma releases || Bhushan || | ||
|- | |- | ||
| Day 1 Evening || Online Accounts || || | | Day 1 Evening || Online Accounts || || | ||
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| Day 2 Morning || Plasma Tech Stack || || | | Day 2 Morning || Plasma Tech Stack || || | ||
|- | |- | ||
| Day 2 Early Afternoon || | | Day 2 Early Afternoon || Mobile: Hardware support || Bhushan || | ||
|- | |- | ||
| Day 2 Mid Afternoon || KNewStuff/store.kde.org || || | | Day 2 Mid Afternoon || KNewStuff/store.kde.org || Nate || | ||
|- | |- | ||
| Day 2 Late Afternoon || IME and Virtual Keyboards + Mobile keyboard || || | | Day 2 Late Afternoon || IME and Virtual Keyboards + Mobile keyboard || || | ||
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| Day 3 Early Afternoon || Mobile: Notch cutouts || || | | Day 3 Early Afternoon || Mobile: Notch cutouts || || | ||
|- | |- | ||
| Day 3 Mid Afternoon || Mobile: Power management || || | | Day 3 Mid Afternoon || Mobile: Power management || Bhushan|| | ||
|- | |- | ||
| Day 3 Late Afternoon || Dynamic wallpapers || || | | Day 3 Late Afternoon || Dynamic wallpapers || || | ||
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| Day 4 Morning || || || | | Day 4 Morning || || || | ||
|- | |- | ||
| Day 4 Early Afternoon || Activities || || | | Day 4 Early Afternoon || Activities || Nate || | ||
|- | |- | ||
| Day 4 Mid Afternoon || | | Day 4 Mid Afternoon || Telemetry || Nate || | ||
|- | |- | ||
| Day 4 Late Afternoon || Mobile: Telephony || || | | Day 4 Late Afternoon || Mobile: Telephony || || |
Latest revision as of 09:23, 22 April 2025
This is a draft timetable to act as a baseline. Feel free to edit it.
I was thinking we put one big thing in the morning, then everything else being 1 hour slots in the afternoon?
Slot | Title | Lead | Notes |
---|---|---|---|
Day 1 Morning | Plasma LTS + Plasma Bigscreen | Nate | Sprints/Plasma/2025/Topics/Plasma_LTS_plans + Sprints/Plasma/2025/Topics/Plasma_bigscreen |
Day 1 Early Afternoon | Publish Design System Foundations (Andy's UI thing) | ||
Day 1 Mid Afternoon | Sandboxing things | ||
Day 1 Late Afternoon | Automating Plasma releases | Bhushan | |
Day 1 Evening | Online Accounts | ||
Day 2 Morning | Plasma Tech Stack | ||
Day 2 Early Afternoon | Mobile: Hardware support | Bhushan | |
Day 2 Mid Afternoon | KNewStuff/store.kde.org | Nate | |
Day 2 Late Afternoon | IME and Virtual Keyboards + Mobile keyboard | ||
Day 2 Evening | Documentation | ||
Day 3 Morning | Mobile: Roadmap | ||
Day 3 Early Afternoon | Mobile: Notch cutouts | ||
Day 3 Mid Afternoon | Mobile: Power management | Bhushan | |
Day 3 Late Afternoon | Dynamic wallpapers | ||
Day 3 Evening | First-Run Experience | ||
Day 4 Morning | |||
Day 4 Early Afternoon | Activities | Nate | |
Day 4 Mid Afternoon | Telemetry | Nate | |
Day 4 Late Afternoon | Mobile: Telephony | ||
Day 4 Evening | Determine GSoC student applicant ranking |
Plasma Tech Stack covers:
New applet loading mechanism Magic (QML context properties) Guidelines on what should live where, and why Automatically formatting QML code Continue the conversation about re-thinking visual theming using QML