Goals/Input: Difference between revisions
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add KDE developing guide |
→Game Controllers: Use bullet points like all the other sections |
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== Game Controllers == | == Game Controllers == | ||
* [https://bugs.kde.org/show%20bug.cgi?id=328987 Power saving should not trigger if joystick/controller/gamepad is in use] | |||
== Accessibility == | == Accessibility == |
Latest revision as of 00:48, 15 October 2024
Intro
KDE community has elected to improve the Input stack and fill the last missing gaps.
This is an ambitious goal. It cannot be a small team effort, and we invite the wider community to participate.
How to help
There are a few ways to help this goal.
Testing
Developing
Get started with KDE development:
https://community.kde.org/Get_Involved/development
Documentation
Known issues and planned work
Drawing tablet
- Show the default keybindings for pad and stylus buttons
- Provide an option to turn off stylus indicator
- Feature to save and use different configuration profiles (and a keybind for this)
- Assigning shortcuts to tablets' touch rings
Work in progress
Mouse and Touchpad
- Custom pointer acceleration
- Implement feature to disable touchpad when mouse is plugged in when using Libinput driver
Work in progress
Keyboard
Work in progress
Virtual Keyboard
IME (Input Methods)
Game Controllers
Accessibility
Work in progress
Contact
Find us: