Jump to content

Guidelines and HOWTOs/Build from source/Windows: Difference between revisions

From KDE Community Wiki
TheOneRing (talk | contribs)
No edit summary
Nmariusp (talk | contribs)
Redirect to https://community.kde.org/Get_Involved/development/Windows
Tag: New redirect
 
(49 intermediate revisions by 16 users not shown)
Line 1: Line 1:
''Craft'' is a tool to build the sources and its third-party requirements. It is the '''easy''' way to build software.
#REDIRECT [[Get_Involved/development/Windows]]
 
== Setting up craft ==
=== Installing python ===
While Craft is capable of installing a embedded Python version sufficient for most packages, we recommend a full installation of Python. The current version is 3.6. [https://www.python.org/downloads/ Download Python 3.6+]
 
=== Setting up a powershell ===
Powershell is required to be at least version 5.0.
If you're running Windows 10 you most probably won't need to update Powershell.
 
You can check the version with <tt>$PSVersionTable.PSVersion</tt> .
 
[https://www.microsoft.com/en-us/download/details.aspx?id=50395 Download Powershell]
 
=== Setting up a compiler ===
Currently Craft supports both the MinGW and Microsoft Visual Studio (msvc) compiler.
While MinGW can be installed by Craft, [https://www.visualstudio.com/ Visual Studio] must be installed independently by the user.
 
=== Direct X SDK ===
If you are using the MinGW compiler, in order to compile the Qt5 ''qtbase'' package you will also need to install the [https://www.microsoft.com/en-us/download/details.aspx?id=6812 Microsoft DirectX SDK]. Make sure to open a new command line window after the installation for the environment variables to be set.
 
=== Installing Craft===
* Start a powershell environment.
* Allow execution of powershell scripts.
  Set-ExecutionPolicy -Scope CurrentUser RemoteSigned
* Install Craft and folow the instructions
iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/KDE/craft/2017.05/setup/install_craft.ps1'))
 
== Using Craft ==
To use Craft you need to start a Powershell window, point that to <tt>KDEROOT\craft </tt> and run the initalization script. For example:
 
C:\KDEROOT\craft\kdeenv.ps1
 
This tells Craft about your environment settings (e.g. paths). It will load your configuration from <tt>KDEROOT\etc\kdesettings.ini</tt>. If there are any error messages Craft will not work as expected. The output should look similar to this one (of course with your paths):
 
PS C:\kderoot\craft>.\kdeenv.ps1
KDEROOT    : C:\kderoot\
KDECOMPILER : msvc2015
KDESVNDIR  : C:\kderoot\download\svn
KDEGITDIR  : C:\kderoot\download\git
DOWNLOADDIR : C:\kderoot\download
PYTHONPATH  : C:\kderoot\python
PS C:\kderoot\>
 
=== Common Craft commands ===
* '''Installing a package and its dependencies''': Simply run <syntaxhighlight lang="text">craft packagename</syntaxhighlight>
* '''Updating an installed package''': Once you have ''packagename'' built, type <syntaxhighlight lang="text">craft -i packagename</syntaxhighlight> to update <tt>packagename</tt>.
* '''Updating Craft''':<syntaxhighlight lang="text">craft craft</syntaxhighlight>
 
== Advanced tips ==
 
 
To build a non default version, append a line to [https://phabricator.kde.org/source/craft/browse/master/kdesettings.ini;3e3b3817deb9f17d2779d2275382d453104ed9e6$99 kderoot/etc/kdesettings.ini] of form:
 
category/packagename = branch
 
For example, to install master branch of kdevelop, the line to be appended should look like:
extragear/kdevelop = master
 
To find the category of the package you want to install, run this in powershell:
craft --search packagename
The second line of the output will be of form: <tt>category/packagename</tt>
 
=== Using the Qt SDK===
This will skip all Qt packages and use the official Qt builds instead.
It will work fine for most CMake based recipes but definitely cause problems with QMake based projects.
You will of course also miss all patches we usually apply to Qt.
This is only recommended when you know what you are doing and you won't get support for in our channel.
 
To activate the SDK mode adapt the [QtSDK] section in your etc/kdesettings.ini to something like:
    [QtSDK]
    ## Whether to use prebuild Qt binaries.
    Enabled = True
    ## The path to the Qt sdk.
    Path = C:\Qt
    ## The version of Qt.
    Version = 5.9
    ## The compiler version, if you are not sure what to use, have a look into the derectory set in QtSDK/Path.
    ## The compiler must be of the same type as General/KDECOMPILER.
    ## If you are using mingw please make sure you have installed the mingw using the Qt installer.
    Compiler = msvc2017_64
 
== Troubleshooting ==
 
If a package fails to build, you'll be greeted with something like:
 
  ...
  craft warning: while running make cmd: jom
  craft warning: Action: compile for libs/qt5/qtbase FAILED
  *** Craft all failed: all of libs/qtbase failed after 0:07:25 ***
  craft error: fatal error: package libs/qtbase all failed
 
In order to figure out ''what'' failed, grep the command line output ''above'' for errors.
 
Or have a look at the log file located in <tt> %USERPROFILE%\.craft</tt> which will contain much more details.
 
Search for "error", or "error:" in the file.
 
==Using Craft with Qt Creator==
To compile from within Qt Creator, I need to set up a kit.
This is an example for mingw64.
* Add a cmake if none is set: R:\dev-utils\cmake\bin\cmake.exe
* Add a debugger: R:\mingw64\bin\gdb.exe
* Add a C++ compiler and a C compiler. Both: R:\mingw64\bin\gcc.exe
** Ensure that the ABI is correctly set
* Add a Qt: R:\bin\qmake.exe
* Add a kit with all of the above
* Use the kit on a project

Latest revision as of 18:53, 7 September 2022